I studied "Digital Film Design - VFX and Animation" and have a big passion for believable characters and visual storytelling.
Summarised I have more than 2 years of leading experience and nearly 5 years working in the field of character art for collectibles/miniatures and games.
The main focus of my professional experience is in the field of sculpting, procedural material creation, and scanning/photogrammetry. Besides I train myself in concept art, too.
Create PBR materials and textures for vMaterials (https://developer.nvidia.com/vmaterials).
Visual development and 3d content creation for marketing visuals.
I was responsible for the implementation of the PBR workflow and mainly for material creation and texturing.
Responsible for budgeting, recruiting, outsourcing, supervising, leading the character department.
Leading the 3D department and supervising the Character Artists. Also, I worked hands-on digital doubles.
As a Senior Character Artist, I worked on hyperrealistic characters for real-time engines and 3d print.
I worked as a Junior Character Artist and sculpted animal and humanoid characters. My working day consists mainly of scanning, photogrammetry and sculpting for 3d print figurines.
During my studies, I worked as a 3D artist. My work included asset-creation for real-time AR apps (Unity). Also, simulations in RealFlow was a part (offline rendering).