Maik Rohland
Maik Rohland
Material Texture Artist @ Nvidia
Berlin, Germany

Summary

I studied "Digital Film Design - VFX and Animation" and have a big passion for believable characters and visual storytelling.

Summarised I have more than 2 years of leading experience and nearly 5 years working in the field of character art for collectibles/miniatures and games.

The main focus of my professional experience is in the field of sculpting, procedural material creation, and scanning/photogrammetry. Besides I train myself in concept art, too.

Skills

3D ModelingPBR TexturingAnatomyDigital SculptingCreature ModelingCharacter Modeling3D PrintingHuman and Material ScanningPhotogrammetryPhotometry

Software proficiency

Houdini
Houdini
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Photoshop
Photoshop
RealityCapture
RealityCapture
Artomatix
Artomatix
Marvelous Designer
Marvelous Designer
Blender
Blender

Productions

  • Materialsample a
    • Commercial / Advertisement
      vMaterials
    • Year
      2020
    • Role
      Material Texture Artist and marketing 3D Artist
    • Company
      Nvidia
  • Materiaone
    • Video Game
      Materia.One
    • Year
      2019
    • Role
      Character Art
    • Company
      Staramba SE

Experience

  • Material - Texture Artist at Nvidia
    Berlin, Germany
    February 2020 - Present

    Create PBR materials and textures for vMaterials (https://developer.nvidia.com/vmaterials).

    Visual development and 3d content creation for marketing visuals.

  • 3D Artist at ByteRocker's Games
    Berlin, Country
    November 2019 - January 2020

    I was responsible for the implementation of the PBR workflow and mainly for material creation and texturing.

  • VP Character Art at Staramba SE
    Berlin, Germany
    January 2018 - April 2019

    Responsible for budgeting, recruiting, outsourcing, supervising, leading the character department.

  • Head of 3D at Staramba SE
    Berlin, Germany
    October 2016 - December 2017

    Leading the 3D department and supervising the Character Artists. Also, I worked hands-on digital doubles.

  • Senior 3D Designer at Staramba SE
    Berlin, Germany
    September 2015 - October 2016

    As a Senior Character Artist, I worked on hyperrealistic characters for real-time engines and 3d print.

  • Junior 3D Designer at Staramba SE
    Berlin, Germany
    July 2014 - September 2015

    I worked as a Junior Character Artist and sculpted animal and humanoid characters. My working day consists mainly of scanning, photogrammetry and sculpting for 3d print figurines.

  • student trainee at Effekt-Etage
    Berlin, Germany
    April 2013 - December 2013

    During my studies, I worked as a 3D artist. My work included asset-creation for real-time AR apps (Unity). Also, simulations in RealFlow was a part (offline rendering).